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This
was a very creative thread posted on our discussion
forums. Special thanks to
MIB999999 for this very in depth guide to getting the
highest score on Men In Black!
Hope no one minds but there have been numerous requests
on the pm and on the boards for tips. This will not be
the definitive final word on how to max-out on the points
since I think only the designer knows that.
Since i hit the 999,999 4 out of every 15 times i ride
I will share all that I know and have learned. (I can
see the free Mythos meals by hustling people going down
the drain.)
First I divide the game into five areas with scoring ranges
for each.
AREA 1) THE TRAINING AREA: 40,000 TO 61,000
AREA 2) THE CRASH SITE AND TOWN AREA: 214,000 TO 342,000
AREA 3) THE AMBUSH: 414,000 TO 614,000
AREA 4) THE RUN FOR THE BUG: 800,000 TO 999,999
AREA 5) EATEN BY THE BUG: 999,999 TO 1,137,000
Basic
guidelines:
1) always hold the trigger on the gun. even if you aim
at the ceiling every ten NOISES that the gun makes is
worth 1,050 points. SO NEVER LET GO OF THE TRIGGER.
2)
With very few exceptions that I will note in the upcoming
threads AIM FOR THE EYES or BETWEEN THE EYES. the do-right
and dufus tape shows you can shoot the shoulder or neck
area. You can if you want to stay the low score in the
car.
3)
free tip: the best cars to max out on the score are LEFT
SIDE ROWS ONE AND TWO and RIGHT SIDE ROWS THREE AND FOUR.
Now before you all try to get in only those cars, I have
hit the 999,999 from all four cars in both front and back
rows. I just find it easier to hit the 1,137,000 from
these two cars.
I
will stop here for now and see there are any objections
to this plan by the moderators, or any specific questions. I will if allowed post a new thread every week or so.
dealing with the strategy for right and left car in each
area.
AREA
1 HANDBOOK:
Left Hand Track: As you enter the training area the alien
on the right pulling the levers is not part of the game
so ignore him. The best target is on the left wall on
the second story. Hit the red dot below the chin of the
target face as many times as you can, do not come off
it until you can no longer see it. This is done for two
reasons: 1) he is worth a lot of points for multiple hits.
2) this is the target you use to "sight in"
your gun. So while you are racking up big points you are
also getting the feel for how your gun aim needs to be
adjusted. After you have passed by the first target concentrate
on the second story ones dead ahead in the first section.
After you finish the first section look to the left on
the floor for the alien pivoting out of the wall. hit
him once and then go up to the second floor for the alien
swinging like a pendulum. hit him once. Aim high for the
swinging alien just above the car. Hit him once. Now look
straight ahead and hit the target on the floor close to
the left hand wall. hit him once and then move 2 degrees
to the right and hit the other floor target that has just
started to move towards your car. Hit him once and then
aim for one of the wall targets on your right at about
1:00. pick one and stay on it until the training session
is over.
Right
Hand track: follow the left hand track instructions while
in the first section of AREA 1. After you finish the first
section look to the right on the floor for the moving
alien. Hit him once. Look ahead and slightly to the right
for the alien swinging like a pendulum in the wall, not
the one overhead. Hit him once and then go to the one
over head for a single hit. Now aim across court to the
two aliens on the floor on the left hand side of the room.
Hit each one once. Now look straight ahead and pick one
of the four wall targets and hit the red dot on one and
stay on it until the training session is over.
Remember
your trigger is always pulled and multiple hits add up
fast.
for
both tracks this AREA is the only one where you will aim
for the red dots on the targets instead of the eyes. the
red dots are on the chest of the alien.
The best score I have had in the area is 62,000. You want
to come out of this area with 50,000 plus if you want
to have a shot at the 999,999.
HINT:
just because your guns are not shooting after the training
session is over is no sign to relax. take a deep breath
and get ready. The guns will start shooting before the
AREA 2 aliens are ready so draw a bead on ol' four eye
stalks right between the front set of stalks and start
firing the second the guns are again active. You will
have time to look at your score for the AREA 1 run but
do not look to long cause the guns are active seconds
after the score reappears.
About
the guns: there are two types and I have hit the 999,999
with both. As a rule the noisy cricket II does not aim
very well, but if it is right on it is as good of a gun
as you can have. I prefer the larger gun and have found
the aims to be more true but all will take a bit of adjusting
on your part. Each gun should have sound effects that
you can hear when you hit a target so you have both a
sight and sound confirmation that you have hit the target.
CAUTION: if you grow use to the sound effect it will cause
you problems when the sound effect on a particular gun
is not working, so get use to how your gun aim is set.
This
area is the longest and will require much detail to cover
it completely.
AREA 2 HANDBOOK:
Left Hand Track: Your guns will activate before you can
see the targets so be shooting and rechecking your aim.
Immediately after you clear the wall on your right, aim
for the alien with four eyestalks. Aim for the head at
dead center of the front two eyestalks. If you can keep
him bobbing up and down you will score some points. As
the car travels shoot between the eyes of the two blue
aliens right in front of the car. The minute you can see
the alien sitting on the fire hydrant between the two
tracks aim for his eye and keep shooting until the car
is past him and you can no longer shoot his eye. Immediately
aim straight ahead to the far end of the track, in the
lower window at the right side of the building. shoot
this alien once and his eyes will turn yellow. Immediately
go up to the second story on your right 90 degrees and
shoot the alien 5 times. This alien's eyes turn red when
you hit him and there is the sound effect of breaking
glass each time you hit him. Go back 90 degrees to the
left and hit the targets in either of the second story
windows. By this time the car is spinning. After the car
is done spinning, go back upstairs to the target in the
left window. hit him once and pivot your aim 180 degrees
to the three aliens on the left in the windows. I go for
the second window and hit him right between the eyes.
if for some reason his eyes do not change to red then
to white switch back to the right side of the track and
shoot the alien with the flower pot on its head. Now you
have a choice of three targets coming up.
1: The upper window on the right with the curtains over
it. Hit this window in the lower left pane, in the upper
right corner of that pane. Do not come off of it until
the car pivots around to head into the ambush area.
2: The door straight ahead with the vertical blinds, shoot
for the left eye of the alien target.
3: There will be an alien appear in the window on the
second floor of the building straight ahead. This window
is above the alien that shoots the water over your car
when you shoot his eyes.
*** The car to the left side of your vehicle
has a big purple alien that pops out from under the hood.
There is another alien hiding behind the drivers side
door.
The
number 3 target is touchy. If you do not get his eyes
to turn red right away switch to one of the other two
targets.
My
favored method is hit 2 until I see the 3 target pop up I keep shooting him as long as his eyes keep changing
and then switch to 1.
You are now entering the ambush area and should have between
214,000 and 325,000 points.
Right
Hand Track: This side has its advantages and drawbacks
so play it as best you can. this side requires the most
precise execution. You are in the best position to hit
ol' 4 eyestalk right between the front stalks in the head
cause your track has an unrestricted view of him as he
comes up. If you can keep him bobbing up and down with
good accurate shooting you are robbing the left hand car
of points since they will never have a shot at the scoring
area of this alien. after he is down for good ( his eyestalks
are no longer green, the lights go out) aim at the PEKINESE
on the newspaper stand counter along the right hand wall.
You will have to pivot in your seat to even see him and
if you are in the front row center or left hand seat you
will be hard pressed to even see him. Hit him in the head
as long as your gun keeps scoring. Pivot left and hit
the alien on the fire hydrant in the area between the
two tracks. Pivot back to the right up to the second story
and hit the target between the eyes. one shot only. Pivot
straight ahead and hit the alien in the lower story window
of the building. hit him once and turn 90 degrees to the
right and hit the alien in the second story window that
has the eyes that turn red and the breaking glass sound.
hit him five times. By this time your car is spinning.
When the spin is done go upstairs to the right hand side
and hit the target in the left window. Drop down to the
first floor and pop each of the lower windows once.
above the flowerpot up on the second story is a window
that has horizontal blinds. there is an alien there with
a target area between the third and fourth louvers ( counting
from the bottom up) If can squeeze a shot up there the
blinds might open and you then have a clear shot at the
red target. If not come back down and hit the flower pot
and then the alien that is hiding under it. Now at this
pint you will have the same 1, 2, 3 target selections.
You will not have the big purple alien that pops out from under the hood target since the left hand car
will be blocking your view. I go for the alien behind
the door with the vertical blinds and watch fore the alien
on the second floor above the water squirter alien. If
his eyes do not change to red I go for the window with
the curtains.
The
big alien straight ahead is impressive but like most tempting
targets in this game the point value is nil. Let the amateurs
shoot him.
Again
at this point you need to be at 214,000 to 325,000 going
into the ambush.
AREA
3 HANDBOOK:
AREA 3: THE AMBUSH
This area is very short and simple with more do not's
than do's.
Left
Hand Track: While traveling down this alley way I frequently
lean out and shoot back at the window mentioned in AREA
2 as long as possible. WHATEVER YOU DO KEEP THE TRIGGER
PULLED. This is the most target rich side of this AREA.
The big alien dead ahead will rise up and say SIX AGAINST
ONE EH!. At this point the picture will be taken and all
the aliens will activate. Do not shoot for the big alien
eyes. no points. All of the aliens in this area are armed
and to score points you must hit the sensor in the middle
of the gun barrel of each alien. Since the big alien is
waving his guns around they are a difficult target to
hit. HIT AS MANY GUNS AS YOU CAN. also look up above for
the alien moving from building to building on a clothesline.
Pop him a couple of shots in the arse just before the
spin takes place. As you finish the spin you will see
the chess scene. Ignore the chess players and the chess
board. On the left side are trees with four pairs of green
eyes in them. pick a set of eyes and stay on them. aim
for right between the eyes. as you move out of range of
one pair of eyes shift your aim to another set and stay
on them until your gun stops working. You are now entering
the scan area. In the first scanner you can wave to the
people on the other side and they can see you. The second
screen is the alien insertion into the car and real big
points are about to come into play in AREA 4.
Right
Hand Track: This side has a shorter interval between the
end of AREA 2 and the point where the big alien dead ahead
says " SIX AGAINST ON EH!. From this point on for
this area the instructions are the same as those for the
Left Hand Track. as you come out of the spin on this track
you will see dead ahead the blockade and the alien swinging
on it. NO POINTS. IGNORE IT. Look to the far left side
and pick out a set of eyes in the trees and shoot them
until the gun stops working because of the scan area.
Aim for right between the eyes. No points are able to
be scored during the scan so sit back, make funny faces
at the other car and take a break cause the high point
area is just a few feet away.
You
should come out of the ambush area with between 414,000
and 614,000.
Your
gun will become active again just as you clear the scanner
so have it ready and the trigger pulled.
Anyone
know what it should be aiming for as you clear the last
scanner?????
JessicaR
is correct, you had better be aiming for the opposite
car exhaust port, that is if you are in it for the points.
AREA 4 HANDBOOK:
AREA 4: THE RUN FOR THE BUG:
Left
Hand Track: This is the area you want to be in the car
that loaded from rows 1 and 2.
As you clear the last of the two scanners you need to
have your gun up and trigger pulled aiming for the EXHAUST
PORT RED CIRCLE OF POINTS. There are three things to shoot
at in this area. 1) THE EXHAUST PORT, 2) THE EXHAUST PORT,
3) THE EXHAUST PORT. The only time you will not be shooting
the exhaust port is while the other car is spinning because
you shot the exhaust port. There are green eyes on the
right hand wall, There are aliens in the ceiling area
that will cause your car to spin if you do not shoot them
first. There are lots of secondary targets to shoot. The
green eyes are my favorite, maybe due to the high point
value of the green eyes in the tree in AREA 3. The second
the other car is done with a spin aim for the exhaust
port and do not come off of it. Even if the other car
does not spin you are racking up points at the rate of
20,000 per hit. Even as you approach the hot dog cart
and the green smart mouth alien and your car pivots forward,
lean around the edge of your seat and still hit the exhaust
port on the other car if you want 999,999.
Right
Hand Track: This is the area you want to be in the car
that loaded from rows 3 and 4.
As you clear the last of the two scanners you need to
have your gun up and trigger pulled aiming for the EXHAUST
PORT RED CIRCLE OF POINTS. There are three things to shoot
at in this area. 1) THE EXHAUST PORT, 2) THE EXHAUST PORT,
3) THE EXHAUST PORT. The only time you will not be shooting
the exhaust port is while the other car is spinning because
you shot the exhaust port. There are aliens along the
left hand wall and there is one alien in the ceiling that
will cause your car to spin if you do not shoot him first.
As you head down the straight-a-way you have an extra
good target in the second story of the building on the
left. A pair of green eyes that when you hit them they
turn red. You will only hit this target if the other car
is spinning and you can not get a clear shot at the exhaust
port. The second the other car is done with a spin aim
for the exhaust port and do not come off of it. Even if
the other car does not spin you are racking up points
at the rate of 20,000 per hit. As the car in front and
to the left of you pivots to face forward the red circle
will disappear. switch aim to the trailing car on the
left hand track and target it's exhaust port. Do not come
off of it until you can no longer get a clear shot.
You
are now making the turns that will take you to the BUG.
You should have between 800,000 and 999,999 by this time.
Keep those triggers pulled and keep shooting even if you
do not see any targets, do not let go of the trigger until
the final spin sequence begins.
Things I have noticed of late.
1) You can be dead on the exhaust port and it will not
register. some exhaust ports will only register with a
side hit and not a straight on hit. It stinks but it happens.
2) Some guns score better on the exhaust ports than others.
IT HAPPENS so do not get your knickers in a twist. Do
not complain to the ride attendants. just hop back in
the single riders line and give it another go. IT IS JUST
A GAME, so have fun and enjoy it.
AREA
5 HANDBOOK:
AREA 5: EATEN BY THE BUG:
Left
Hand Track: as you round the the first curve at the end
of the straight-a-way, continue to shoot at the exhaust
port of the car in the right hand lane. If there is no
car behind you then shoot at anything you find interesting. I have found no major point accumulators in this section
of the track. The second you make the second curve aim
at the eyes of the BUG and keep shooting. If you listen
you will hear Zed say " ONLY ONE THING LEFT TO DO,
PRESS THE RED BUTTON. When you hear the word LEFT start
pressing the red button and keep the trigger on your gun
pulled and pointing at the BUG'S eye. This will not guarantee
you the 100,000 bonus but you will get it 95 out of 100
times by doing this. By this time you are under the bug
and being fogged on and sprayed with internal bug juices.
If you have over 800,000 you really have done very well
and with just a bit of fine tuning and precise execution
the 999,999 is within your reach.
Right
Hand Track: As you round the first part of the curve continue
to shoot at the exhaust port as long as you can. Yeah I know it is not easy to hit it from a turning moving
target, but if you want 999,999 then keep trying. As on
the Left Track there is very little to accumulate points
with in this area, so just keep shooting at whatever you
want but KEEP SHOOTING. As you round the last part of
the curve, aim for the bugs eyes and keep shooting. .
If you listen you will hear Zed say " ONLY ONE THING
LEFT TO DO, PRESS THE RED BUTTON. When you hear the word
LEFT start pressing the red button and keep the trigger
on your gun pulled and pointing at the BUG'S eye. This
will not guarantee you the 100,000 bonus but you will
get it 95 out of 100 times by doing this. By this time
you are under the bug and being fogged on and sprayed
with internal bug juices. If you have over 800,000 you
really have done very well and with just a bit of fine
tuning and precise execution the 999,999 is within your
reach.
Hint: I have seen as many as three people in one car get the
100,000. Usually it is 2 per car.
the
only way to get more than 999,999 is to have this total
on one gun before the end of AREA 4, no one sitting beside
you, you pick up that gun and finish out the run with
that gun and get the 100,000 bonus at the end.
I
have tried the old wild west trick of using two guns at
once and I will never embarrass myself in that fashion
again. It may look cool in the photo area, but if you
are all about the score do one gun at a time, cause you
are not that good. I found out I was not that good with
two at once.
Well
this is my routine and I am sure I will try some new wrinkles
as continue to play this game. It has been fun sharing
this with those who requested it. If you have any questions
just ask or I am usually out there at 10:30 on saturdays
just stop me and ask away.
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