Children's Activities & Entertainment
- Overview
- Need to Know Info for Kids
- Disney Wonder and Magic
- Flounder's Reef (Infants 12 weeks-3 yrs)
- Oceaneer's Club (ages 3-7)
- Oceaneer's Lab (ages 8-12)
- Teen Activities (ages 13-17)
- Disney Dream
- It's A Small World Nursery (Infants 12 weeks - 3 yrs)
- Oceaneer's Club (ages 3-10)
- Oceaneer's Lab (ages 3-10)
- Edge (ages 11-13)
- Vibe (ages 14-17)
- Chill Spa (ages 13-17)
- Arr-Cade
- Photo Gallery
Fulfilling the needs of children and families is one of the things that Disney does best, and the Disney Cruise Line ships are no exception. Children may choose to participate in the organized programs of the Oceaneer Club and Lab, or enjoy a variety of activities that are available throughout the day. Slipping and sliding down the chute into Mickey's Pool, splashing and having fun in the sun in Goofy's Family Pool, stretching in a morning workout at Goofy's Family Fitness, family line dancing and ping pong are some of the many physical activities that you'll find aboard these magnificent ships. For more relaxing entertainment, see a current Disney movie in one of the theatres, play a board game or learn how to draw Mickey Mouse. Play video games or see some of the live entertainment shows featuring some of Disney's most beloved characters; the fun is yours to discover aboard one of the Disney Cruise Line ships.
Throughout the day, Disney characters are on hand to meet and greet the little cruisers as well. The Oceaneer Club and the Oceaneer Lab offer age-specific programs with lots of fun, interesting hands-on activities to keep the younger set entertained.
With the exception of Embarkation Day, the operating hours for the Oceaneer Club and Lab are 9:00 am to midnight or 1:00 am. Later in the evening, mats are provided for younger children whose parents may be out past the little one's bedtime.
Parents should plan on checking in their kids for the programs on Embarkation Day. Kids don't have to participate then, but that's the best time to get the paperwork completed, get your child's ID bracelet and learn the check-in/check-out system. Check the Personal Navigator for check-in times. Pagers are no longer used to contact parents. Each stateroom is equipped with Wave phones that can be used aboard the ship and on Castaway Cay. The clubs will use these to contact parents if needed.
All children must wear a wristband with vital information such as name, age group, stateroom number, pertinent medical information and whether or not they have parental permission to sign themselves out of the Lab on their own (this privilege is only available to kids 8 and older, younger kids cannot sign themselves out).
Parents should be aware that children in the clubs may move locations throughout the day, and during the 15 minutes or so during transitions kids can NOT be checked in or checked out of the clubs. Check your child's Personal Navigator to see where your child will be.
Children with special needs are welcome, simply give the Oceaneer Club or Lab advance notice so that they can schedule an extra counselor if necessary. There are also some counselors who know sign language to assist children who are hearing impaired. With Cast Members from over 50 countries around the world, many foreign language needs can also be addressed.
Kids need to be checked into a club at least 15 minutes prior to a mealtime if the parents want the child to eat with the kids in the club. Kids that eat lunch or dinner in the program eat at a special section of the Topsider's Buffet (some lunches are served in the club). For families that have late dining, counselors will come to the restaurants at 9:00 and pick up kids who don't want to stay through the entire meal.
This group babysitting center is designed for little ones from 12 weeks to 3 years of age. This is the only option open to parents of the little ones as there is no in-room babysitting service on the ship. Unlike the planned programs for the older children, Flounders Reef has a charge of $6 per hour with a minimum of 2 hours. For additional children in the same family, the charge $5 per hour. Cancellations can be made without penalty 12 hours in advance.
The pale sea blue walls are covered with cut-out clams, seahorses, snails and bubbles, and the floor with waves of sparkling blues and greens give a soothing feel to the Little Mermaid-themed childcare center. The center is well-equipped with fun music, a television and VCR, baby swings, walkers and a lot of quality toys designed to stimulate and entertain the little tykes. There is a second room with cribs and room for babies to relax and nap.
There are a maximum of four infants (those not yet walking) and 16 toddlers allowed, depending on the number of Counselors on hand. Parents are required to provide their own diapers/Pull-Ups, baby wipes, extra clothing, pre-made bottles labeled with the child's name, baby food in jars, sippy cups and security items such as blankets, pacifiers or a favorite toy. Parents are given a pager so that they can be contacted in case of a medical or emotional need. Caregivers are not qualified to administer medication but there is a trained CPR/First Aid Crew Member present at all times.
Founder's Reef Nursery is available at an additional charge and must be reserved in advance. Reservations can be made online up to:
- 120 days in advance for Concierge and Platinum Castaway Club Guests
- 105 days in advance for Gold Castaway Club Guests
- 90 days in advance for Silver Castaway Club Guests
- 75 days in advance for First-Time Cruisers
You can also make or alter your reservations during the open house on Embarkation Day on a first-come, first-served basis. Because space is extremely limited, be sure to book your child's nursery stay early. Additional times may be added later based on availability.
Stepping through the doorway of the Oceaneer Club, you will find yourself transported into a Neverland pirate ship scene. A treasure chest holds a television and the barrels double as lamps. Be sure to check out the "night sky" for a sparkling surprise. The children can climb and slide in the play area, dress up as their favorite Princess, villain or pirate, play games, create at the Lego table or play in the computer lab where the large mouse is specifically designed for the little ones. There are scheduled activities, but it's up to the children what they want to do. If they enjoy free play, there is time for that as well. Children can stay here for as much or as little time as they like. The problem will be trying to get them to leave!
Parents and children must check-in and out at the desk and security is of the utmost importance here. The Oceaneer Club is for children 3 to 7 years of age and they must be toilet-trained. Children are grouped into two age categories, 3-4 and 5-7 year olds. There are fun, supervised activities featured throughout the cruise. Here are some of the highlights that children may experience:
Ages 3 to 4:
- Welcome Party - The children will play games, sing, dance, listen to a story, make a craft and meet a Disney Character while getting familiar with the Club and all of the activities that lie ahead.
- Where’s Tinkerbell? (7-night Caribbean Cruise Only) -
The children will embark on a hunt for Tinkerbell. By following clues they'll find her secret hiding place and have a magical surprise.
- Mouseketeer Training - There's no better way to learn to be an official Mouseketeer than by watching video clips from the 50's Mickey Mouse Club TV show and marching along to the theme song.
- Swingin’ with Tarzan - A bit of fun and mischief. The kids will use their artistic skills to imitate Jane, slide like the King of the Jungle, Tarzan and "break camp" Terk style.
- Do Si Do with Snow White - The children will learn the "Dance of the Seven Dwarfs" and dance alongside Snow White.
- Welcome to Wonderland - A "Very Merry Unbirthday" is celebrated with Alice.
- Pumbaa PJ Party (7-Night Caribbean Cruise Only) - The Lion King theme is celebrated with roars, dancing, storytelling and crafting a pillowcase to keep as a souvenir. The kids will even eat "bugs." This special night is capped off by a visit from Goofy before the children settle in to watch a movie.
- King Triton's Royal Court - The children will become "Citizens of the Sea" while learning about the ocean.
- Brother Bear - Both instructional and fun, the little ones will learn the story of “Brother Bear” through a variety of activities. They’ll make bear masks, walk through the “woods” and play a memory game on the memory game wall.
- Ariel’s Bubble Party (7-Night Caribbean Cruise Only) - Bubbles, bubbles everywhere. Children learn how to make bubbles and use all sorts of wands and blowers. A "bubble" picture is made from cotton balls and a souvenir gift is given.
- Sebastian’s Musical Sea Search - Where are Sebastian's instruments? The children go on a fun pursuit of the little crustacean's musical stash.
- Aladdin's Fun Adventure - A "Magic Carpet Ride" adventure awaits as the children visit the "cave" and "market" where this "Diamond in the Rough" began his escapades.
- Nemo’s Coral Reef Adventures - Puppets are used to take the children on an undersea voyage.
Ages 5 to 7:
- Welcome Party - The children get acquainted with the activities that lie ahead through games and exploring the world of jungles, space, and pirates. It's a fun time for all.
- To Infinity & Beyond - Calling all young Space Rangers! You'll head through the galaxy to help Buzz Lightyear in his journey.
- Detective School - Following clues, the children embark on a mysterious adventure. They'll check for fingerprints, look at microscopic slides, compare handwriting samples and solve the puzzle.
- Gases in Action - Using simple science experiments, this fun session is perfect for the budding physicist.
- So You Want to be a Pirate! - Avast ye little Mateys! A pirate will relate exciting tales of the buccaneers who sailed the seas. You never know if his old friend Captain Hook will drop in for a visit.
- Escape from Hook - The children are celebrating a birthday in Neverland. They'll be cleverly disguised just in case Captain Hook decides to disrupt the festivities.
- Eggsperiments - (7-Night Caribbean Cruise Only) -The children will be amazed at what can be done with an ordinary egg.
- Goofy's Giggle Gala - (7-Night Caribbean Cruise Only) -This special evening includes a pint-sized version of "Who Wants to be a Mouseketeer." The kids play games, get glow in the dark necklaces and take home Goofy pillowcases that they color themselves.
- Animation Antics - Mickey Mouse is the inspiration for future animators. They'll learn the simple techniques while drawing everyone's favorite Disney celebrity.
- Picture This - A fun crafts session where the children will create a picture frame to hold their favorite vacation photo.
- Professor Goo's Magical Experiments - It's "Flubber" time! The children will mix their own batch of this mystery matter while Professor Goo supervises.
- The Ayes Have It - Wearing the 3-D glasses that they created, the kids will have a blast using them to view special effects.
- Chillin' in the Club (7-Night Caribbean Cruise Only) -Yummy desserts are the reward in the "Make it a SUNdae" game.
- Dig at Monstro's Point - The kids will dig and explore while at at Castaway Cay. You never know what will be discovered.
Ages 3 to 7:
- Ocean Moves - The little ones will have a ball as they’re led in exercises with a nautical theme. By imitating creatures of the deep, they’ll dance and move about in this fun activity.
- Crabby Crafts & Island Arts (3-12 years old) - Tailored to the different age groups, the kids will make crafts with a sea life theme. An ocean matching game is part of the fun.
- Salty Sea (3-12 years old) - With the specific age groups in mind, the activities in this science program are designed to teach the children how ships stay afloat. They’ll make their own salt water and learn about the dynamics behind flotation under Professor Saul T. Seez's watchful eye.
The bright room with the funky, futuristic space look is the Oceaneer Lab. Here, children 8 to 12 years of age can play Nintendo on a jumbo screen or check out computer games on one of the ten terminals that surround a larger than life Buzz Lightyear. They can let their imagination run wild as they construct with K-Nex and other building materials and have fun with hands-on experiments in the lab areas. Kids can do a variety of cool experiments at the Oceaneers Lab.
Each age group in the Lab (8-9 and 10-12) has its own Personal Navigator chock full of activities and programs.
Ages 8 - 9:
- Welcome Party - Let the Carnivale begin! It's the perfect start to the cruise for the kids as they create crazy costumes from all sorts of "silly stuff." There's magic, a talent show and contests.
- Quackamation - Future animators will learn the simple techniques needed to draw Donald Duck.
- Digital Postcards - The kids will take digital pictures and make their own postcards that they can mail from Castaway Cay.
- The 4th Pig's Pasta Palace - Houses made of straw, sticks and bricks are nothing to compare to the house made from pasta that the kid's create for the "4th Pig". This "Penne Palace" is for Franco, the 3 Little Pigs' cousin who's visiting from Pisa.
- Now a Word from our Sponsor - Lights, camera, action! The spotlight is on as the kids produce their very own TV spots.
- Regatta Racers - Take an ordinary bar of soap and you have the perfect start for building your own "speedboat." The results are hilarous as the kids race their vessels on the sudsy seas.
- Apprentice's Workshop - Budding Sorcerers will conjure and create their own batch of Flubber.
- Villainous Ventures - (7-Night Caribbean Cruise Only) -
The Magic is under an evil spell and only the junior detectives aboard can break it. There are clues hidden throughout the ship that the teams of sleuths will uncover as they undo this Villainous deed. - Radio Waves - (7-Night Caribbean Cruise Only) -
Radio spots are recorded by the young broadcasters who have tons of fun creating the sound effects to go with their ads. - Hercules Feats of Strength - It doesn't take brawn to do these amazing tests of power. The children will learn how the mind is capable of accomplishing the most impossible of tasks.
- Goofy World Records - Goofy and his helpers have come up with a most unusual competition. There are laughs galore as the contestants participate in this wacky contest.
- Goofy's Files - (7-Night Caribbean Cruise Only ) -
Using forensics, Goofy's Gumshoes examine clues while earning their detective certificates. - Dig at Monstro's Point - The kids will dig and explore while at at Castaway Cay. You never know what will be discovered.
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Three Caballero's Pinata Party - (7-Night Caribbean Cruise Only ) -
They're celebrating Donald Duck's birthday, but where's the pinata? Jose Carioca and Panchito were supposed to make one but they've forgotten. They need your help to make one. - Castaway Capers - (7-Night Caribbean Cruise Only ) -
Castaway Cay is the destination where clues lead to hidden treasure - Camp Out - (7-Night Caribbean Cruise Only ) -
Camping on a ship? Why not! The tents are ready, the "stars" are in the sky and you're all set for a fun nighttime adventure. - Disney Game Show - The children are put into four teams and test their knowledge of Disney trivia and music.
Ages 10 - 12
- Welcome Party - Let the Carnivale begin! It's the perfect start to the cruise for the kids as they create crazy costumes from all sorts of "silly stuff." There's magic, a talent show and contests.
- Goofin' Around with Animation - Gawrsh! The kids will have a great time learning how to draw Mickey's fun loving friend.
- Marblemania - (7-Night Caribbean Cruise Only )
The kids will have a great time working with their teammates to make the supreme marble racetrack. - See Ya! - All of the kids are a piece of fruit in this fun game. Watch out, you don't want to end up in the blender. Good thing that there's a "smoothie" spot where you're safe and can enjoy a yummy fruit drink.
- Nautical Mystery Tour - The kids will explore the ship in pursuit of clues that will help them to solve the puzzle put before them.
- Mysterious Islands - The sea is full of stories of mystery and intrigue. The children will hear tales of ghost ships and islands that seemed to have vanished into the watery depths.
- Science Sorcery - The kids will use their science skills to create a gooey substance.
- Hangin' in Aloft/The Stack - The Teen club is the destination for a fun time watching a movie, playing games, foosball and just hanging out.
- Splish and Splash - Mickey's pool is all yours for an evening party followed by pizza.
- Boyz and Girls Chill - While the boys head to the basketball court, the girls enjoy activities designed just for the feminine set.
- Search for Atlantis - The children embark on an exploration of Castaway Cay in pursuit of their "live source."
- Lights, Camera, Improv - The kids get a tour of the fantastic Buena Vista Theater and get an introduction to music and drama through improvisation.
- Culture Shock - In this fun game, diversity and different cultures are explored through Disney movies.
- Oceaneer Rangers - This team building experience enlists the kids in the Oceaneer Ranger squadron.
- Wonderful World of Magic - The talented counselors transform into magicians and teach the kids how to make magic of their own.
- Glowin' in the OBC -(7-Night Caribbean Cruise Only) -
A fun lineup of skits is the focus as the kids have a blast dancing, playing human bingo, singing Karaoke and hooping it up all while glowing in the dark. - Crabby Crafts & Island Arts (3-12 years old) - Tailored to the different age groups, the kids will make crafts with a sea life theme. An ocean matching game is part of the fun.
- Salty Sea (3-12 years old) - With the specific age groups in mind, the activities in this science program are designed to teach the children how ships stay afloat. They’ll make their own salt water and learn about the dynamics behind flotation under Professor Saul T. Seez's watchful eye.
- 411 - Get the Info! - The teens meet the counselors and find out about the activities in the days ahead.
- Welcome Party - A relaxed and fun time where the teens can sing, dance or just hang out in their exclusive club.
- Out of the Box - Grouped together and tied into knots, the teens race against the clock in this fun contest.
- Teen Aloha Pool Party - At this unforgettable farewell party, there's dancing, fun pool games, cannonball contest, pass the orange, float Ball, ping pong and shuffleboard for the teens to enjoy.
- Picture's Worth a Thousand Words - the teens put together a photomontage while learning about photography techniques.
- The Glow Jam - Using glow in the dark sports equipment, the teens compete in different athletic events. With music playing, they can either watch or be a part of this fun time.
- Teen Movie Madness - (7-Night Caribbean Cruise Only ) -
The Buena Vista is exclusively for teens as they enjoy a showing of the latest flick. - Sailaway Party - (7-Night Caribbean Cruise Only ) -
As the ship departs from an island port, a special celebration takes place. - Karaoke Showdown - Practice up for this musical showdown where you'll compete to be the reigning Karaoke champ.
- Sports Trivia - Think you know sports? Put your knowledge to the test.
- Shooting Stars - You'll create a cinematic masterpiece with your new friends.
- Mix & Match - Let's see how well you know one another in this fun game.
- Maximum Capacity - Let's get this dance party started!
- Whatever Floats your Boat - Join the other teens in building the winning bamboo boat on Castaway Cay.
- Sailaway Party - As Castaway Cay slips away on the horizon, you'll join in the party for a special night of celebration.
- Teen Karaoke - Studio Sea will be all yours as you perform your favorite routine.
- Party in Paradise - This farewell party is the perfect way to say goodbye to your new friends. (Programs are subject to change.)
- Gotcha - This day-long game focuses on elimination. See if you're the last teen still in the game as deception, intrigue and strategy are used to get you out of the game.
- Pump it Up - A teen exclusive workout session.
- Pajama Jam - Movies, snacks and PJ's combine for a relaxed and fun time.
- Bring It - Form teams and see how you do as your knowledge of movies, music and sports is tested.
- 2 on 2 Hoops - Join the counselors on the basketball court for a game of 2 on 2.
Teen-only shore excursions include:
- Teen 12 Metre Regatta (St. Maarten) - race on a REAL America's Cup yacht on this special version of the race just for teens.
- Teen Explorer Cruise (St. Maarten) - take a disco cruise on the clear Caribbean waters and enjoy lip-synching and limbo contests; refreshments and snacks provided.
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Wild Side (Castaway Cay) - discover the wild side of Castaway Cay as you kayak, cycle, snorkel and explore!
The babysitting center for children 3 months to 3 years is located on Deck 5, Midship. The theming is inspired by the Disneyland Resort classic attraction and original artwork by Mary Blair. The floor even has a blue "river" running down the middle of it. The nursery is filled with hands-on features that will keep the kids busy for hours, such as horns to honk, wheels to spin and buttons to press. Kids will enjoy the crafts, books and games and love sitting at the tables that are just their size. There is a second room that is kept dimly lit and calm, perfect for naptime.
If parents want to check in on their kids, they can do so through one-way glass, so the child will never even know you're there! Parents are required to provide their own diapers/Pull-Ups, baby wipes, extra clothing, pre-made bottles labeled with the child's name, baby food in jars, sippy cups and security items such as blankets, pacifiers or a favorite toy. Parents are given a pager so that they can be contacted in case of a medical or emotional need. Caregivers are not qualified to administer medication but there is a trained CPR/First Aid Crew Member present at all times.
It's a Small World Nursery is available at an additional charge and must be reserved in advance. Reservations can be made online up to:
- 120 days in advance for Concierge and Platinum Castaway Club Guests
- 105 days in advance for Gold Castaway Club Guests
- 90 days in advance for Silver Castaway Club Guests
- 75 days in advance for First-Time Cruisers
You can also make or alter your reservations during the open house on Embarkation Day on a first-come, first-served basis. Because space is extremely limited, be sure to book your child's nursery stay early. Additional times may be added later based on availability.
The Oceaneer's Club is the place where your kids will want to spend all their time. The fantastical decor will transport them to the wonderful world of fairies, monsters, toys and undersea journeys.
The Club is set up with a central rotunda as the hub, and the other rooms branch off frm there. The rotunda's ceiling is covered with constellations of Disney characters. A stage allows kids to express their creativity and storytelling, plus is the perfect place to host the Disney characters when they visit! A large-screen plasma TV show movies and occasionally allows Crush the turtle to come visit and chat with the kids!
Andy's Room: Kids are shrunk down to the size of toys in a replica of Andy's room from Toy Story. The room is filled with giant size toys, including Rex the dinosaur, Hamm the pig, and a workable Mr. Potato Head. An interactive Slink Dog includes a plexiglass tube around the slinky so kids climb all the way through.
Monsters Academy: Welcome to the town of Monstropolis! This Monsters, Inc. theme room consists of a themed play structure and computers with interactive games.
Pixie Hollow: The Tinkerbell themed room represents the magical fairy world. Kids will enjoy playing dress up, making crafts and listening to stories here. A focal point of the room is the pixie dust tree, full of twinkles lights and surrounded by acorn and mushroom stools.
Explorer Pod: This room is themed with the colors of Finding Nemo - blue and yellow. A small submarine contains computer stations for kids to play interactive games, alone or in a group. Outside the submarine are virtual sea scenes for the kids to explore.
Disney's Oceaneer's Lab will take kids on a great adventure full of maps, constellations, and a stage for all of their greatest performances! This stage is one of the main gathering spaces in the Lab - perfect for kids to listen to stories and to act out their own. Individual computer stations will allow them to enjoy interactive games. Disney movies will be shown on the 103-inch plasma TV; animated characters will come to life on this screen and interact with the kids. The main room is also the beginning of a ship-wide adventure where kids will become explorers and hunt for clues.
Other rooms in the Lab include:
Media Room: Full of cozy bean bag chairs, this is the perfect place to hang out and watch movies, read a book or play video games.
Animator's Studio is designed to look like an actual working animation studio. Kids can set their imaginations free and learn how to draw Disney characters or even animate them on the computer!
Gaming Hall: A room full of computers, hi-def LCD TV's and video game consoles are a young gamer's dream!
Sound Studio: Create and listen to music in this interactive studio.
Craft Studio: Tired of all the technology? Seek refuge in this room where all the materials for arts and crafts are readily available.
Edge is the "tween" club on the Disney Dream - only kids ages 11 - 13 can enter! It has a great location on Deck 13 inside the Forward Funnel. Edge is decorated in bright colors and retro decor. Disney knows how much kids love technology, and Edge is full of it! There are individual computer stations with notebook computers available to play games and access a special onboard social media application designed just for them. With this application, kids can leave each other messages and post photos and videos for their new onboard friends.
Kids can create their own photo postcards and star in video karaoke using a green-screen technology.
One whole wall of the club is an 18-foot long, 5-foot tall video wall, perfect for video games and watching movies. This video wall can be used as one large screen or separated into any combination of individual screens.
Ready for a dance party at any time, there is a lighted dance floor with colored lights in the ceiling. A 10-foot video screen comes down from the ceiling to provide music video backgrounds and lighting effects.
One of the great things about Edge's location in the funnel is the views of the pool decks below. The windows are made so that kids can see out, but guests on the decks can't see in. Another cool feature is that the AquaDuck water coaster winds through the funnel and three portholes in Edge give silhouetted views of the riders as they zip through the funnel.
Vibe is exclusively for teens age 14-17. Located on Deck 5 forward, this 9,000 square foot club is hip, yet casual. All the furniture is modular, allowing teens to move it around and lounge wherever they want.
Technology reigns here at Vibe and the central area of the space is a media room, complete with a 103-inch LCD screen with digital surround sound, perfect for watching movies and playing video games. Computer stations allow access to a special onboard social media application designed just for them. With this application, kids can leave each other messages and post photos and videos for their new onboard friends.
The room's walls are lined with built-in oval seats made to look like portholes. These nooks are perfect for hanging out and watching TV, reading or listening to music.
A dance club area lets teens test out their DJ skills, spinning and mixing tracks for the dance party. The floor is lit with colorful lights and features a video wall. A stage will play host to talent shows, karaoke contests and dance competitions.
Just like the adult clubs, Vibe offers a fountain bar serving non-alcoholic drinks, such as soda, juice, smoothies and coffee drinks.
The fun doesn't stop inside the club. A private deck area outside means teens never have to leave! Chairs and loungers are great for sunbathing, and when the sun gets too hot, there are two wading pools, fountains, jets and misters to help cool you down. If sunbathing isn't your thing, ping pong and foosball are available as well.
Senses Spa isn't just for adults! Chill Spa for Teens is located inside Senses Spa on Deck 11. Guests ages 13 - 17 have their own space with two treatment rooms with showers and a separate seating area just for the teen guests. Special spa treatments have been designed just for them, including facials, massages, body treatments, manicures, and pedicures. Some highlights are:
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Fabulously Fruity Facial - An organic selection of fresh fruits moisturizes your skin.
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Hot Chocolate Wrap - After a massage, enjoy a soothing body wrap with antioxidants.
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Tantastic Body Bronzer - Your skin is nourished with a hydrating body bronzer.
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Surfer's Scrub - This exfoliating treatment uses fresh lime, lemon and ginger.
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Ice Cream Manicure and Pedicure - A sweet treat for hands and feet.
Arr-cade on the Disney Dream is an action-packed video arcade located on Deck 11, Aft. Adjacent to Cabanas, the arcade offers a variety of the latest interactive video games, plus several thrilling classics, such as pinball and air hockey. Guests of all ages are invited to compete against each other and partake in some high-tech video fun.
Arr-cade features a cashless system. First, purchase a play card filled with game credits using your Key to the World card at a kiosk located inside the arcade or at Guest Services on Deck 3. Then, simply enter the card into a videogame to access your game credits and begin playing.
Just make your Disney Cruise vacation with Dreams Unlimited Travel

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